HID - Human Input Device
HID is a modular physical input device for 3D animation.It replaces mouse-driven keyframing by capturing and controlling hundreds of animation parameters at once, using a stop-motion-style snapshot workflow.
How it works
HID is based on a snapshot principle inspired by stop-motion animation.With a single button press, the current pose of a character is captured instantly. Timing is controlled via a joystick, allowing animators to stay in continuous interaction with the character instead of switching between UI tools.This results in a faster, more intuitive workflow than traditional joint-by-joint keyframing.
Key features
• Simultaneous control of hundreds of animation parameters• Stop-motion-style snapshot workflow• Modular hardware design (expandable for non-humanoid setups)• Cross-software architecture (Blender, Maya, Unreal, Unity, Cascadeur)• Built on open hardware (Raspberry Pi) and Python• Designed for professional production, education and experimental use
Current status
The current prototype is fully functional and actively used with Maya.
The Human Input Device is developed by a professional animator with over 15 years of production experience.The system was designed from the perspective of daily animation workflows, focusing on speed, intuitiveness and physical interaction rather than traditional UI complexity.
Privacy
Tax:
Eric Giessmann:
VAT Nr.: DE304928502
Impressum
Website, Fotos & Illustrations: Eric Giessman, Piers Goffart




